- No ID No Play, No Questions: No form of identification other than an official Youngstown State University ID will be accepted. You MUST have your ID to play. NO EXCEPTIONS WILL BE MADE FOR ANYONE FOR ANY REASON. If you do not have your ID for any reason, you need to go to Kilcawley Center and purchase a new one.
- Game Time is Forfeit Time: Player check-in will begin 15 minutes before the scheduled game time. If a team does not have the needed amount of players to begin the game at the scheduled game time a forfeit will be issued. No Exception or excuses will be accepted for anyone or any reasons.
- Players Can Only Play for 1 Team: In any Youngstown State Intramural League participants are only permitted to play for one team per season. If a player attempts to play for another team they will be suspended and the team that the player attempted to play for will immediately forfeit the scheduled game. Players are only permitted to play for the first team that they played for.
- Playoff Eligibility: Players must play in at least one regular season game in order to play in the playoffs. Players can be added to a roster at any point in the regular season, but must play in at least one game prior to playoffs.
- The Officials Have Full Authority: While participating in a Youngstown State University Intramural Sports Program, YSU IM Officials will have full authority to call and make judgments according to their training. Any questioning of any official’s calls may result in an unsportsmanlike penalty. If a team deems it necessary to question a call of an official, the TEAM CAPTAIN ONLY, may address it to the Intramural Intern, or Intramural Supervisor present at the event. If questioning causes a disruption of game play, the Intramural Intern or Intramural Supervisor has all authority to end the game, and give the team causing the disruption a forfeit. Any Intramural official or supervisor has the right to throw out any player from any game if it is deemed necessary from their training.
- All Games, All Weather: All games will be played during all weather conditions, unless otherwise informed of prior to game time, or until the Intramural Coordinator believes the playing conditions to be too severe to continue. Questions prior to game time can be answered at 330.941.3731
- Uniforms: Participants must be wearing athletic attire in order to participate in any intramural sport. No open toed shoes, jeans, or cargo shorts will be permitted. Any apparel or game equipment needed by players will be issued on a 1 ID basis. The ID will not be returned until the issued apparel or equipment has been turned back in.
- No Metal Spikes: No footwear with metal or metal-tipped spikes will be permitted for use during any Intramural event.
- Inappropriate Team Names: We will not accept team names that are deemed inappropriate by the Intramurals Staff. If you submit a team name that is not approved, you will be asked to come up with a new name. If you do not submit a new name, it will be changed for you.
- Two forfeits = removal from the league: If your team forfeits two times during the regular season, you will be removed from the league. The remainder of your games will be removed from the schedule and you will not be able to participate in post-season play.
- Forfeit Prevention: Each team in league play is permitted to use one forfeit prevention per season. This involves using one official to play on their team in order to meet the minimum player requirements. This is only permitted during the regular season and is only permitted if there are enough officials to officiate all games being played during that hour.
- Liability Waiver: All Participants must accept the terms of the liability waiver found on the participant’s IMLeagues profile. Failure to do so will make the participant ineligible for Intramural play. Participants must sign a separate wavier for each Intramural Sport that they play.
- Fighting: There is a zero tolerance policy for fighting at any YSU Intramural event. Anyone involved in a fight will be immediately ejected and will be reported to YSU’s Student Conduct Board.
- Each team will consist of five players. At least four players must be present to play the game or the team in question will forfeit the contest.
- Once a fifth player arrives they can substitute into the game only during a dead ball situation.
- The game will consist of two eighteen minutes halves. Three minutes rest between halves.
- The clock will run continuously until the last two minutes of the game unless a timeout is called. In the second half, the last two minutes will be a continuous clock if the Mercy Rule is in effect (a team is up by 15 points or more). If the losing team scores and cuts the point differential under 15, then the clock will stop until the point differential is 15 or more.
- Each team will be allowed 2 timeouts per half, one minute in length. Only unused 2–half timeouts can be carried into overtime periods. A maximum of two timeouts can be used back to back. If a team has no timeouts and calls for one, a two-shot technical foul will be assessed, plus possession of the ball to the non-violating team at the division line. Timeouts may be called on any dead ball situation.
- OVERTIME: The period will begin with a jump ball. The time will be five minutes using a regular basketball clock. The clock will run continuously until the last two minutes of overtime. Each team will receive ONE ADDITIONAL TIME-OUT PER OVERTIME PERIOD.
- The scorekeeper’s record is official. Scorekeepers will be responsible for keeping the time, score and possession arrow. Players must check in with the scorekeeper before subbing into the game.
- Teams are not allowed to use their own basketballs for play, and the official intramural ball will be used.
- Teams should wear contrasting color jerseys during the game. If a team has all same color shirts with numbers on the front or back, they will not be required to wear intramural jerseys. The intramural department will provide jerseys.
- Each team’s basket for practice before the game and for the first half shall be the one farther from its team bench. If any player is hanging on the rim or attempts dunking before the game they will be assessed a one shot technical foul and the opposing team will start with possession of the ball after their shot. The technical foul will count as a team and personal foul.
- The closely guarded rule is in effect. A closely guarded situation occurs when a player in control of the ball in his or her team’s front court is guarded by an opponent who is within a distance of 6 feet of the player who is holding or dribbling the ball. The offensive player has 5 seconds to pass the ball before a closely guarded call is ruled.
- The alternate possession rule will be used. This means that a possession arrow will alternate between teams in jump ball situations.
- Fouls occur when a play attempts to gain an advantage offensively or defensively.
- Illegal use of hands, arms, legs, feet and/or torso
- Pushing, holding, grabbing and/or hooking an opponent.
- A player must leave the game upon her/his fifth personal foul. Technical and player control fouls will be counted as personal fouls and team fouls. Team fouls will reset to zero after halftime. Team fouls are carried from the second half into overtime.
- One-and-one begins on the fifth team foul.
- Two shot fouls will begin on the seventh foul.
- No foul shots for player control fouls.
- Free throws: Players who are inside the paint may step into the lane upon the release of the ball, not when the ball touches the rim. The shooter and any player that is positioned behind the three point line must wait until the ball hits the rim.
- Flagrant and intentional fouls will result in an automatic 2 foul shots for the non-violating team, plus possession. Technical and flagrant fouls may carry an ejection.
- Loose Ball Contact: A key to judging whether or not contact on a loose ball play is a legal hinges on when players get to the loose ball. When two opponents reach a spot on the floor at the same time, contact should be ruled as incidental. When one player is making an attempt to reach or actually reaches the loose ball, and then an opponent dislodges or displaces the first players, a foul has occurred. Failure to call a foul when one player “piles” on top of the opponent will create retaliatory fouls. “Going for the loose ball” is not a license for illegal contact.
- A ball which touches the front face or edges of the backboard is treated the same as touching the floor inbounds, except when the ball touches the thrower’s backboard, it does not constitute a part of a dribble.
- Inbounds and out of bounds: Concerning whether a player may be the last person to touch the ball before stepping out of bounds and then be the first to touch the ball after returning inbounds:
- It is legal, except when there is player control. A player, who is dribbling (player control) and steps out of bounds during the dribble, even though he/she is not touching the ball at the time, as violated. A player who is holding the ball and steps out of bounds has obviously violated.
Fouls and their Enforcement
- Block/Charge Rule: Blocking is illegal personal contact, which impedes the progress of an opponent.
- A player who is moving with the ball is required to stop or change direction to avoid contact if a defensive player has obtained a legal guarding position.
- If a guard has obtained a legal guarding position, the player with the ball must get his/her head and shoulders past the front of the torso of the defensive player. If contact occurs on the front of the torso of the defensive player, the dribbler is responsible for the contact.
- There must be reasonable space between two defensive players or a defensive player and a boundary line to allow the dribbler to continue in his/her path. If there is less than 3 feet of space, the dribbler has the greater responsibility for the contact.
- The player with the ball may not push the torso of the guard to gain an advantage to pass, shoot or dribble. Over the back to obtain or maintain legal rebounding position, a player may not:
- Displace, charge or push an opponent.
- Extend shoulders, hips and knees or extend the arms or elbows fully or partially in a position other than vertical so that the freedom of movement of an opponent is hindered when contact with the arms or elbows occurs.
- Bend his/her body in an abnormal position to hold or displace an opponent.
- Violate the principle of verticality.
- Personal Foul: A player foul, which involves illegal contact with an opponent while the ball is live or committed by or on an airborne shooter when the ball is dead.
- Intentional Foul: A personal or technical foul designed to stop or keep the clock from starting to neutralize an opponent’s obvious advantageous position; contact away from the ball or when not playing the ball; and excessive contact with an opponent while playing the ball.
- Flagrant Foul: A personal or technical foul of a violent or savage nature, or a technical non-contact foul which displays unacceptable conduct such as: extreme or persistent, vulgar, or abusive conduct. If personal, it involves violent contact such as striking, kicking, kneeing, etc. Fighting is a flagrant act.
- Player Control Foul: A common foul committed by a player while he or she is in control of the ball, or by an airborne shooter.
- Missed basket: 2 or 3 shots awarded
- Made basket: 1 shot awarded
- Before 5th team foul: award possession of the ball.
- On or after 5th team foul: bonus 1 plus 1 award
- On or after 7th team foul: 2 foul shot
- Teams shall consist of two women/three men. Team can play with one less player but there must be at least two women on the court. Two women must be present to begin the game.
- All other rules for co-rec games will be the same as a regular 5 v 5 game.
3 on 3 Rules
- Teams will be compromised of 3 players.
- To start the game, there will be coin toss to determine which team receives first possession of the ball. The defense will “check” the ball at the beginning of the game and after each basket.
- When jump ball situations occur, teams will alternate possession. The team not obtaining the ball at the start of the game will begin the rotation process.
- Games will be played with a continuous running clock for eleven minutes.
- Boundary lines include the 2 sidelines, centerline and endline of the official basketball court. There will be a 3-second violation in the lane.
- After each possession, the ball must be taken back behind the three point line. At least one pass must be made before attempting a shot at the basket.
- The ball will be taken out from behind the three point line after all violations (traveling, failure to take ball behind the foul line extended, etc).
- The ball must be brought back past the three point line after each change of possession.
- Courtesy checks are mandatory after each score.
- After each time the ball is checked the ball must be passed in.
- Overtime period will be 2 minutes.
- All other rules are the same as a regular 5 on 5 game.