ULTIMATE FRISBEE RULES
- No ID No Play, No Questions: No form of identification other than an official Youngstown State University ID will be accepted. You MUST have your ID to play. NO EXCEPTIONS WILL BE MADE FOR ANYONE FOR ANY REASON. If you do not have your ID for any reason, you need to go to Kilcawley Center and purchase a new one.
- Game Time is Forfeit Time: Player check-in will begin 15 minutes before the scheduled game time. If a team does not have the needed amount of players to begin the game at the scheduled game time a forfeit will be issued. No Exception or excuses will be accepted for anyone or any reasons.
- Players Can Only Play for 1 Team: In any Youngstown State Intramural League participants are only permitted to play for one team per season. If a player attempts to play for another team they will be suspended and the team that the player attempted to play for will immediately forfeit the scheduled game. Players are only permitted to play for the first team that they played for.
- Playoff Eligibility: Players must play in at least one regular season game in order to play in the playoffs. Players can be added to a roster at any point in the regular season, but must play in at least one game prior to playoffs.
- The Officials Have Full Authority: While participating in a Youngstown State University Intramural Sports Program, YSU IM Officials will have full authority to call and make judgments according to their training. Any questioning of any official’s calls may result in an unsportsmanlike penalty. If a team deems it necessary to question a call of an official, the TEAM CAPTAIN ONLY, may address it to the Intramural Intern, or Intramural Supervisor present at the event. If questioning causes a disruption of game play, the Intramural Intern or Intramural Supervisor has all authority to end the game, and give the team causing the disruption a forfeit. Any Intramural official or supervisor has the right to throw out any player from any game if it is deemed necessary from their training.
- All Games, All Weather: All games will be played during all weather conditions, unless otherwise informed of prior to game time, or until the Intramural Coordinator believes the playing conditions to be too severe to continue. Questions prior to game time can be answered at 330.941.3731
- Uniforms: Participants must be wearing athletic attire in order to participate in any intramural sport. No open toed shoes, jeans, or cargo shorts will be permitted. Any apparel or game equipment needed by players will be issued on a 1 ID basis. The ID will not be returned until the issued apparel or equipment has been turned back in.
- No Metal Spikes: No footwear with metal or metal-tipped spikes will be permitted for use during any Intramural event.
- Inappropriate Team Names: We will not accept team names that are deemed inappropriate by the Intramurals Staff. If you submit a team name that is not approved, you will be asked to come up with a new name. If you do not submit a new name, it will be changed for you.
- Two forfeits = removal from the league: If your team forfeits two times during the regular season, you will be removed from the league. The remainder of your games will be removed from the schedule and you will not be able to participate in post-season play.
- Forfeit Prevention: Each team in league play is permitted to use one forfeit prevention per season. This involves using one official to play on their team in order to meet the minimum player requirements. This is only permitted during the regular season and is only permitted if there are enough officials to officiate all games being played during that hour.
- Liability Waiver: All Participants must accept the terms of the liability waiver found on the participant’s IMLeagues profile. Failure to do so will make the participant ineligible for Intramural play. Participants must sign a separate wavier for each Intramural Sport that they play.
- Fighting: There is a zero tolerance policy for fighting at any YSU Intramural event. Anyone involved in a fight will be immediately ejected and will be reported to YSU’s Student Conduct Board.
- Each team will consist of seven players.
- No jeans or cargo bottoms are allowed. Athletic wear must be worn at all times. A player who doesn’t have athletic wear on will not be allowed to play.
- Only the captain from each team is allowed to talk to the referees during play or at halftime. If a player other than the captain complains to the referees, a warning will be given to that team’s captain. If it happens a second time during the same game, then that player will be ejected from the game.
- In the case of an ejection, the player not only must leave the premises, but also needs to meet with the Assistant Director of Intramural Sports before she/he may participate in the next activity.
- The overall dimensions of the playing field shall be 80 yards by 50 yards with two 20 yard end zones.
- A coin toss will determine who will get the Frisbee at the beginning of the game with the captain that wins the coin toss choosing to either receive the Frisbee at the start of the game or the start of the second half.
- The game will consist of two 18 minute halves with a 5 minute half time.
- The clock will run continuously throughout the game.
- Each half will begin with a throw-off from the 20 yard line.
- The receiving team of the throw off may either catch the Frisbee to begin play or pick it up off the ground. If the receiving player drops the throw-off, it will be considered a turnover and the opposing team will be granted the Frisbee.
- You are not allowed to run with the Frisbee. You must throw it to your teammate to advance down the field.
- A touchdown is scored when a player catches the Frisbee in the end zone.
- A turnover takes place when a player:
- Drops the Frisbee
- Catches the Frisbee out of bounds
- Holds the Frisbee for more than five seconds
- Throws the Frisbee out of the end zone
- A defender knocks the Frisbee out of the air
- A defender intercepts the Frisbee
- A person tries to run with the Frisbee
- In the event of a turnover, the defensive team becomes the offensive team immediately and can throw the Frisbee from the spot of the turnover.
- When defending a player, you must stay three yards away from the person who is throwing the Frisbee (officials’ judgment).
- A player can score a touchdown when they catch a pass from a teammate in the end zone. When a player scores a touchdown their team scores a point.
- After a touchdown, the team that just scored will have a throw-off to the opposing team from the 20 yard line.
- The team that scored the touchdown will stay at the end of the field that they scored on for the throw-off and will now defend the end zone that they scored in.
- In the event of a tie at the end of regulation a five minute overtime period will take part.
- Whoever scores the most points after the five minute period will be considered the winner.
- The overtime will begin with a coin toss and the winning captain will choose either to receive the Frisbee or choose a side to defend.